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This has a really cool premise! Taking a conveyor belt and expanding it out into its own world with its own religions, cults, rumours and factions was inspired. Erring on side of player/GM discretion and creativity rather than overrelying on intricate mechanics was a great idea, and using the number of words to convey a character's strength was a brilliant shorthand to convey information to the player and GM, and very cleverly bridged the gap between game mechanics and game world. Got a feeling this would be a great one to play with people.