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By the way, I also noticed running around today that I'm now able to walk through some trees. I don't remember this happening before the latest update. I think they're walnut trees (it's winter so it's hard to tell, but they're dark wood). The tree behaves like I would normally expect except when I approach it from the front. When I get right next to the tree and can't move any more because the tree is in my way, suddenly the trunk is on top of me. I thought it was just one tree, but I checked, and it happened with several trees, but only that one kind. It didn't happen with other trees that I could tell. I was in the area just west of my farm. 

I suppose you don’t remember the last thing you did before stuff stopped working? The mines seem to be the common link so maybe mining is messed up. But yeah what you are experiencing is basically something that happens when an animation doesn’t finish properly and the player gets locked into a state of thinking you are performing an action. Since it thinks you are doing something all the time it doesn’t allow you to act. It used to be far more relevant but from what I understand the bug obviously still exists but is somewhat rare.

So, for the tree thing can you actually walk through the tree trunk? As in the object literally doesn’t stop you, or does the tree just appear in front of the player when you are close? I ask because those are two very different things, one of which is a far larger problem than the other.

I want to say I was in the mines, but I'm not positive about that, because right afterward I ran around several different places to see if it would work somewhere else.

No, I can't walk through the tree, it just appears on top of me. I guess that's some kind of layering error.

Still good to know, thanks for the details, my guess is something is wrong with the act of mining, seems to be the common denominator most of the time so I’ll comb over it.

Also thanks for clarifying on the tree thing, the z order system seems to be on its last legs. Once archaeology is in, hopefully by the end of this week, that’s next on the list of major systems to rework.