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Hey there! Thanks for taking the time to give your feedback. This is something I think is worth considering. I've thought about maybe implementing some kind of Accessibility feature that lets you skip portions that require a lot of dexterity. Personally, I really like the difficulty. It's just a part of what I find appealing about games. That said, I know that what I'm creating is designed to be inviting and immersive for its own sake, the environments, story etc. So I agree, it would be wonderful if I were able to offer an experience that allows people to enjoy that without demanding a high level of skill and finesse on the input side.

I will say that at this stage it's not a priority as far as the level designs go, but I believe that it's worth taking time before release to figure something out that makes the most sense. I'm sure I'll be able to resolve it somehow, in a way that feels suitable and not too much of an afterthought.


Thanks again :)