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I had a minor panic today because the 4 key on my keyboard is semi-broken, which means I'll probably have to tear the whole thing apart to fix it. But other than that things actually went well. I finished the last gameplay sequence remaining, and it is now possible to play the game from beginning to end. It still needs the epilogue and title screen, and there are few parts here and there I'd like to fix up, but I'm very much on track to finish. That's a bit of a surprise, to be honest- I've felt like things were not coming together and the deadline was rushing up to meet me over the past few days. I can't quite relax yet but I'm feeling a lot better about it today than I was yesterday.

Here is castle built in ProBuilder. Again I can't really say much more about this without spoilering the last chapter of the game. I have run into some possible performance issues but I might have to just live with them. Uh, you all have awesome gaming rigs, right?

There's a very good chance this will be feature-complete tomorrow. That puts it ahead of schedule for a Thursday release, giving me an extra day of wiggle room which I will probably end up needing for one reason or another.

Awesome! You've really kept this trucking forward. I know what you mean about not being able to relax. I'm about 90-95% done, but I feel even more stressed in some ways, hehe.

Arg! That keyboard! I hope that's an easy fix. Funny story, when I finally added the logic for losing when HP hits 0, I was doing a bunch of testing. Making sure you'd lose control during the "defeat" animation, respawn at the appropriate checkpoint after the gameover screen, etc. After losing and respawning a bunch of times, my controls stopped working. I immediately thought that there was a mistake somewhere in the events that wasn't re-activating the player control. I dug for 10-15 minutes (using my mouse) changing things, switching things. Eventually, I got to a point that I had to type to make a change I was trying... and... nothing. I couldn't type. My wireless keyboard had run out of juice while I was testing the game. *face palm*

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The last 10% of the work takes the last 90% of the time, as they always say.

I'm hoping it's just a cracked solder joint- I think I can fix that without tearing the keyboard completely apart. If it's a broken switch or broken trace it's going to be a much more involved repair. A normal person would probably have thrown this keyboard out years ago- it's not a high-end board to begin with and it's known to have issues with keycaps breaking and lights dying. The lighting on mine is still good but it has very few original keycaps left. But I've grown used to it and will throw unreasonable amounts of time and money into keeping it working.