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(1 edit)

Thank you very much tingriley. Would you be able to elaborate upon the controls being too hard? I do plan in the future to have the hands and everything else to be controlled by the player hopefully! :)

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I think there are a few things that make players a bit frustrating.

It requires a double jump to stand on the top tiles and the character is running a bit too fast. This makes it hard to control the character to an expected position.

Also, when fighting against enemies on the top,  one not only has to press asdw(and takes care of double jump) but also has to use the mouse. 

The overall mechanism is good, but just a bit too hard for the opening play.

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I completely understand your points, thank you! 

I was thinking maybe having a "step" to jump on with one jump to make it easier to go onto the other platforms on all the levels in an attempt to make double jumping a commodity. I can also make the character run slower too, or to introduce snappy controls when letting go of a button causing a complete stop.

I also understand your point upon the mechanism, I did try my best to encapsulate everything into one but will try harder to introduce this mechanism more slower. For post development perhaps I could add a difficulty curve for the game to introduce this more. 

Again, thank you for the kind words and thank you for letting me know your concerns!

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Thank you! BTW, your game reminds me of a game called RIVE (don't know if you've heard about it.  Its control is exactly the same as yours.