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My understanding is that an image would be generated that includes all the images from the parent folder marked as an atlas. When building an archive or running the game however, I don't see any such image being generated. Could you explain how this should work please? I assume this is just an optinization allowing fewer requests for images in the browser since you can access those images without them being in an atlas. 

Atlases are generated in a special folder: assets/.atlas/ (this folder might be hidden by your OS)

This optimize assets request to make the game load faster. It also optimize WebGL rendering by allowing consecutive draw calls from the same atlas to be batched together.

Thanks, I see the file now. That makes sense about WebGL rendering. It'd be great to have a page that mentioned all these hidden features.