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davidnorth

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A member registered Apr 23, 2020

Recent community posts

Thanks, I see the file now. That makes sense about WebGL rendering. It'd be great to have a page that mentioned all these hidden features.

My understanding is that an image would be generated that includes all the images from the parent folder marked as an atlas. When building an archive or running the game however, I don't see any such image being generated. Could you explain how this should work please? I assume this is just an optinization allowing fewer requests for images in the browser since you can access those images without them being in an atlas. 

This would help with debugging in the browser enormously because the JS code is being transpiled. What you see in the source panel of dev tools is not the same as the code you write.

Its a bit of nuisance dealing with all the undefined errors for global functions like 'sprite', 'camera' etc. Would it be possible to import them instead? e.g. 

    import 'camera' from 'pixelbox'

(1 edit)

Its the same for me on MacOS with a new project. Also, how do you draw a transparent pixel in the sprite editor?