I thought this idea was really cool - I felt the the fact that crafting was very intuitive due to the "outlines". The art for the items was really detailed and impressive. One issue I ran into was having no weapon (because it had expired) and then having to wait for an enemy to slowly defeat me - maybe either having a weak permanent way of attacking or having a quick way of restarting when you know you've lost would be useful? Also, it seemed my first gun would often run out before I could craft anything else due to RNG.