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Johomi

19
Posts
8
Followers
7
Following
A member registered Aug 05, 2017 · View creator page →

Creator of

Recent community posts

It felt nice to visit such a chill island when I've been stuck indoors for so long! 

Had a great time, just wish there was more of it! I particularly liked the turtle animation.

Thanks! I hope it came across clearly - I have a habit of making the game and then forgetting to explain it until the end, so I just have to hit people with a wall of text at the beginning.

Thank you! I always try to pick the most different idea I can think of so that the execution matters less ;P

Why thank you! I think it's probably just down to experience as it's the sixth game I've made now. :)

That doesn't surprise me - I'd be the first to admit that I'm practically tone deaf! I think I was going for a "Pacific Rim"-esque (giant robots vs giant sea monsters) feel in my head, but my limited pixel art skills meant the graphics didn't really fit with that level of epicness. Glad you enjoyed the gameplay though :)

Ah, I was hoping it was something obscure or Internet Explorer. Sad times.

Very good first game, look forward to seeing what you make in the future!

Glad you liked the game! Thanks for the heads up,  I'm not too sure about the whole attribution thing, would love some advice on what I should I be doing differently.

Oh dear, that's not good. What browser are you using?

Glad you liked the idea! I totally agree with the idea of tooltips to make it easier to see what everyone is contributing ability wise. I would also have liked to add some simple icons to skills so that you can roughly tell at a glance which ones do what, without having to read and process the text (even just having the word "PWR" in red would have been useful).

I thought this idea was really cool - I felt the the fact that crafting was very intuitive due to the "outlines". The art for the items was really detailed and impressive. One issue I ran into was having no weapon (because it had expired) and then having to wait for an enemy to slowly defeat me - maybe either having a weak permanent way of attacking or having a quick way of restarting when you know you've lost would be useful? Also, it seemed my first gun would often run out before I could craft anything else due to RNG.

Premise is really fun - although I seem to keep dying... :P

Hehehe, you made me laugh and therefore entertained me so I'd count this as a success! I'm looking forward to your 100 Metascore future game :)

Thank you :) Thanks for the feedback - the original idea was that Hunter (the brown cat) charges at things (so he would run until he hit something in his way) but I can totally see that I should have made this clearer to the player (or just made him move normally).

Hope you like it! I try to make as many of my games as browser playable as possible to make them easier to play :)

No-one's ever called me that before :P Thank you for playing my game!

You're clearly someone after my own heart! I'm now thinking of changing the death message from forks to "You forked up" :P

Hi there! Thanks for trying to download my game :) Also, thanks for pointing out the error - I'd just forgotten to upload one of the files and I've (hopefully) fixed it now :)