It felt nice to visit such a chill island when I've been stuck indoors for so long!
Johomi
Creator of
Recent community posts
That doesn't surprise me - I'd be the first to admit that I'm practically tone deaf! I think I was going for a "Pacific Rim"-esque (giant robots vs giant sea monsters) feel in my head, but my limited pixel art skills meant the graphics didn't really fit with that level of epicness. Glad you enjoyed the gameplay though :)
Glad you liked the idea! I totally agree with the idea of tooltips to make it easier to see what everyone is contributing ability wise. I would also have liked to add some simple icons to skills so that you can roughly tell at a glance which ones do what, without having to read and process the text (even just having the word "PWR" in red would have been useful).
I thought this idea was really cool - I felt the the fact that crafting was very intuitive due to the "outlines". The art for the items was really detailed and impressive. One issue I ran into was having no weapon (because it had expired) and then having to wait for an enemy to slowly defeat me - maybe either having a weak permanent way of attacking or having a quick way of restarting when you know you've lost would be useful? Also, it seemed my first gun would often run out before I could craft anything else due to RNG.