Still can't wrap my head around how cool this is!
Some issues I've ran into so far:
- child meshes aren't affected by their 'hidden' setting
- disabling 'follow avatar' in camera setting lets you hold ctrl to drag the camera around (doesn't happen with the dungeon crawler/fixed position follower presets), seems like a potentially undesirable behavior that should have its own checkbox
- compatibility with hacks:
- _reinitEngine in dialog hacks undoes the DrawTextbox patching
- the dialog choices hack breaks rendering somehow, can't figure out what's going on with that
- suggestions:
- it would be nice to have a way to explicitly add a new room to the active stack
- editor camera's max radius feels needlessly low