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The nostalgia kicked in! #spacequest

I couldn't really understand what, how, when. But it was really cool to walk all over and jump on the elevator. It was somewhat disorienting that all screens looked similar, but I get it ... it takes time.

You may want to look into SCUMM engine for JS, there are a couple of implementations out there ...

(+1)

Thanks for the feedback!  Yes, very similar to the start of Space Quest, but with an early SCUMM-like interface. I was a big fan of the SQ series. The game is also influenced a bit by the TV show "The 100".

Yeah, you're right,  the main reason that all the rooms look very similar is due to time constraints. I did plan to make each level look a bit different, but it was a matter of juggling my time and trying to decide what was more important. I thought I should have a few puzzles and a few death scenarios rather than just something to walk around in. In the end there isn't really much of a game but for 13 days it wasn't too bad I think.