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(1 edit)

Does 0.97.2a have the lag taken care of?

Not really, sadly. I tried looking into anti-lag scripts, but the one I tried was quickly shown to be game-breaking. I did find another one, but I wasn't convinced by it either (although it did not cause the same bugs).

The lag is also hard to get rid of, since it happens because of a combination of hardware used, RPG Maker being not very optimized and certain implementation I used for mechanics (on most PCs, the lag isn't there, pretty much). I'll try to look if I can shave off some workload on my part, but I wouldn't hold my breath waiting for that.