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30 APR 2020:

- Made some progress with the "waves of enemies" system. But unlike most top-down shooters, the waves will be conditionally triggered, so one playthrough might be very different from another depending on what you do (or don't do).

- Also made some adjustments to the "spread laser" that was previewed in the last post. The new one has a more even pattern.

- I'm aiming for a release date of around 29 May for the next demo. That should give me enough time to at least get a "Lite" version of the Arcade Mode working.

(+1)

Its was a good idea to make an even pattern for the spread, much of the subconscious appeal to games like these are the pretty patterns the bullets make!