30 APR 2020:
- Made some progress with the "waves of enemies" system. But unlike most top-down shooters, the waves will be conditionally triggered, so one playthrough might be very different from another depending on what you do (or don't do).
- Also made some adjustments to the "spread laser" that was previewed in the last post. The new one has a more even pattern.
- I'm aiming for a release date of around 29 May for the next demo. That should give me enough time to at least get a "Lite" version of the Arcade Mode working.