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(1 edit)

This game does have potential, but theres a lot that just felt like it was thrown together at random just because it might be scary.

So, some critiques.

It feels like this game is all over the place.
The noises are random, I don't understand why the interact mechanic needed to be random keys instead of just "E".
I also found out the "puzzle' is skippable if you just walk out of the room without touching the.... light switch?
That ringing tone... WHY!? If it faded away shortly after it started, that would be fine.. but 33 seconds of constant audio assault is not cool.

If there's a plot with that painting or the ghost ogre guy it was unclear to me.

As admittedly harsh as this comes across, I only bring these up to try to help you improve. It's clear you care about making these games good, otherwise there wouldn't be so many updates and fixes in the dev log, right? Keep it up!

(1 edit) (+1)

Hey! Thank you so much for your feedbacks! I completely agree with you! And I deeply apologise for the audio assault...

This game clearly is not perfect, it was made as a school project for a Level Design assignment a few years ago, using mandatory assets.  

Unfortunately I do not have access to the game's project anymore, but I would be down to give another shot at the horror genre :)

I would encourage you to try the game I'm currently working on right now with my s/o :  https://studio-singing-crows.itch.io/dum-dum-dinos-demo

It's comments like yours that help me going forward and creating more stuff! Thanks a lot!