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Hey,  so character creator for your game is fine. That's exactly the purpose of CC2D (well, the Unity version, that is).

As for the tool, I'd say that counts as reselling/redistributing the asset. If you use the asset only for promotion or example in video, then that's fine. Seeing as what you are selling is your system, not the asset, then I don't see why you need to include the asset from CC2D in it. Are you planning to include assets from Spine too?

In general, if you are creating a tool/asset, you'd want to avoid including other tool/asset in your package. Usually, if a tool requires another tool to function, then you'd direct the user to the original tool/asset, not package the asset inside your owns. I hope this makes sense. 

As for upcoming features, we usually don't reveal much until it was near to completion, or for sure it's gonna happen. You know, to avoid over promising and such. Because we like to experiment, and sometimes things turn out won't be possible. 

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The character creator in my game would use all the assets I purchased of course, otherwise what would be the point to purchasing them right?  BUT the tool ( code name: character maker thing for game maker) would only have some of the characters I made in character creator 2d in it as "samples".  my tool is based off characters created in character creator 2d (final colorized exports) so in order for someone to make character assets for it, they would have to buy Character Creator 2D and if they wanted more options. Extend their library further by buying DLC for character creator 2D =).  My tool will also use spine as it's animation engine, but the assets you create with my tool to use in your project does not allow you to create bone animations for it.  for that you would have to buy a spine license.

I'm basically putting my tool behind a Character Creator 2D and Spine pay wall if they would like to extend it's functionality.

As for the plans for the next update, I'm sure it will be awesome.  I look forward to it!

Yeah ok, that makes much more sense. If that's the case, then you should be fine. I was under the impression that you were going to use every bit of assets in your tool. Sorry for the misunderstanding!