Wow. I have a soft spot for janky games like this. And the art... I love it. I love everything haha. Good game!
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As for actual feedback: I feel that there's not enough feedback for when you get hit or hit an enemy. I thought I was kicking their asses until I noticed my life at the top was getting lower. I would improve that!
Also, it's a bit difficult to understand the mechanics behind the "Shift" action. I'm still not sure what it does. I thought it was running, but aparently it can make you jump higher? It seems to basically increase my velocity in the direction I'm currently moving, but that's all I got.
Still, I made it to the end and was sad to see that it was over, which is usually a good sign! Very interesting take on "magical girls"!
Thanks for playing and thanks for the honest feedback.
I actually had more plans for the HUD; I wanted to flash the bar when you got hit, and I was considering flashing the screen as well, but I ran out of time and energy to actually implement it. There definitely is a lack of feedback there and I wish I'd been able to do more.
Shift+move is a power dash which sends you flying along the ground, shift+space is a power jump that shoots you upwards. It's finicky as all hell but I never figured out something better, and I kinda got comfortable with it because you do get used to it if you play the game over and over and over again for a week which I did for testing.
I talk about why this ended up so weird in my postmortem so you can give that a read if you're curious.
The lack of feedback when you are hit is the issue that bothers me the most out of the two. To be honest, I did get used to the shift + space/move thing after playing for a while. The final level basically requires it, I think.
I read the post mortem. Quite interesting that you landed on so many of the magical girl staples without knowing, including the changing hair color and the armor basically being a magical girl suit. I'm waiting for the rest!
I don't think I gave emphasis on how much I loved the game. Really has the potential to be one of my favourites from the jam. It's the only one so far I'm seriously reconsidering replaying haha.
Good job!
I'm not sure how the color-changing hair came about- I think I just wanted a visual indicator that Something Has Changed and that seemed the easiest and most obvious.
I thought her armor was actually one of the most unusual elements. I guess it's similar in terms of powers? To my eye it doesn't really resemble any of the outfits of the other characters in this jam. The design is inspired by a few sets from Skyrim, and the jewels inspired by the Arc Reactor in Iron Man's armor (yes, really!).