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Excellent! I'm happy to hear that it held your attention long enough for you to finish it.

- I can add in a turn counter for the portal, I can see how knowing just how many turns remain would affect your strategy.
- I'll see what I can do about the dying companions.  Right now, there's a spell that'll resurrect allies that have died during combat, but it's restricted to the mage class.  Some of them are fragile though, and it definitely feels bad to lose them.
- Notoriety essentially just skips straight to the end boss if it fills up, whether you're ready or not. It'll be more relevant when there's more stages and it has a chance to fill up.

This is really good feedback, so thanks again! What class did you end up picking to beat the demo with?

The first time I beat it was with the assassin class, and I went back to the warrior class to see if I could beat it this time (I found warrior class the most difficult in my previous runs). Died, then tried again and got this broken sword item where I basically one-shot everything on the map. You can see I cleared everything on the "survive" mission because it's OP (don't you dare fucking remove it from the game, i need it)

The healer seems really useless (small amount of heal and has to stand right next to them in order to heal?), I always opt for the mage when I hire companions. Axe dwarf is OK, but I would never pick him over magic missile men

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Oh interesting!  I'm surprised you did so well with the double edged sword.  I was afraid that people wouldn't like it because you can take some very heavy damage from boss encounters.  Good to know that it worked well for you!

As units level up, they get to pick new abilities.  I think the healer gets better with some ranged heals, but maybe they need to start with one so they don't feel useless. Good to know that you always go for the magic missile companions, sounds like the other ones need a buff!