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(+1)

No problemo. I totally understand the inability to make models and thus using some free assets. I don't think this would've been a problem if the scope wasn't so big. I think it's the combination of free assets PLUS the unfinished empty nature that gave it that asset flip vibe. I didn't mean anything particularly negative about it, just an observation as a player.

But I'm glad to see you're continuing work on the project =)

(+1)

That's all-good, I definitely see how it has that asset-flippy vibe to it. I know for next time to keep my level design/scope realistic to the time-frame haha. Overall was a good learning experience and I got to test out a few ideas I had for this project and test out ways to implement them