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(1 edit) (+1)

The 16 x 16 tiles limit is bind to the way TileMap are compressed and saved. 

But it is possible to use the sprite function with a tile index greater than 255. This meaning you can use tilesheet that have more than 16 tile in height.

But in general, I would recommend to create another tilesheet if more than 256 tiles are needed. The tilesheet of a tileMap can be changed by dragging the image from the assets panel, to the tilesheet panel. 

Tilesheets can also be switched at execution time with:

map.setTilesheet(tilesheet);