It's a standard SHMUP. Not the most creative game, but as a Touhou player I love SHMUP games
Well my idea was Touhou-like with a Pepper and Carrot touch :)
The game gets quite laggy after a while, especially on stage 2. Do you perhaps not remove bullet/enemy objects when they go outside of screen?
So I was pretty sure I was removing bullet once out of screen, but I double check, and...
Yes I totally forgot about player bullet (all other elem are properly remove once out of screen)
So thank for the feedback.
I try to release a new version that fix that among other stuff soon.