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(1 edit)
It's a standard SHMUP. Not the most creative game, but as a Touhou player I love SHMUP games

Well my idea was Touhou-like with a Pepper and Carrot touch :)

The game gets quite laggy after a while, especially on stage 2. Do you perhaps not remove bullet/enemy objects when they go outside of screen?

So I was pretty sure I was removing bullet once out of screen, but I double check, and...

Yes I totally forgot about player bullet (all other elem are properly remove once out of screen)

So thank for the feedback.

I try to release a new version that fix that among other stuff soon.

Pfff I see -_-

Unfortunately since this is a ranked jam I don't think you can edit your submission during the rating period :(