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(+1)

>Are you doing your own character controller?
No, i'm using the default first person character controller. I guess the "jank" that you're feeling is my teleporting ledge climb mechanic. Also I changed around a bunch of movement variables, i guess i'll have to tweak them further to make movement feel good.

>I'm not saying that you should invest in first person juice right away but it does go a long way towards making you feel comfortable in your own game and can lead to enjoy it more as you make it, at least I think so.
Yeah I totally agree. I've been staying away from animation all this time because i'm not really sure if i want to bother with visible hands or go for the floating gun type presentation. I'm going to have to set up animation states either way so I don't know what to choose. Camera juice is definitely important as well.

The demo is pretty barebones at the moment yeah, the stat redistribution won't really contribute to anything until i have other systems in place.

Thanks for the feedback! It's nice to know you found the notes enjoyable. I'll definitely check your demo out,  it seems cool!