I just finished it!
Nice little game, a good iteration on a classic!
Feedback:
- The controls are a bit janky: sometimes it drops the input, and sometimes it makes you move quicly two squares ahead. I'd say the controls made forced me to retry at least 5 times. Far from as much as my own stupidity did ^^
- Also, in this kind of game, I love to move really quickly if I see the solution or just retried and want to reach the state I was before I
screw stuff up ^^ But right now, if I spam the arrow keys, it won't work (might be related with the above point).
- The box/character collision is a bit rough too when you try to push an unpushable box, as the sprite of the character can be seen moving briefly inside the box.
- Another cool feature could be to be able to cancel your moves. It would it less punishin when you screw over. I have already implemented that kind of stuff before and I know it can be a lot of work, so I can understand it wasn't doable during the jam. But if you plan on making an update, think about it!
- I loved the mechanic of filling holes, it got me really engaged in the game
- You also have a generous amount of level, which is really nice! And the level design is coherant and fair for this type of game.
- The music do the job, the game could have use some sounds to give more feedback to the player
Overall a fun game that got me engaged until I beat it, thanks to the addition of a little thing to a proven formula, and efficient level design, and despite controls being a little janky sometimes.