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Man this is intense! I'm digging the feel of those weapons, they're so satisfying. Part of me wished there was some kind of attack that encouraged to dive into a horde and defeat everyone around me, instead of having to back off. I think a game like this is best when it's very fast paced, but that seems to have been the wrong strategy here. Regarding the HP loss, I think having a separate timer for finishing the level on time would have balanced the difficulty out. Good work!

Thanks for the feed back! Yeah, I'm aware the HP loss is a bit of an unconventional way to pull off a basic time limit, I might replace it at some point.

>Part of me wished there was some kind of attack that encouraged to dive into a horde and defeat everyone around me, instead of having to back off.

That idea sounds sick actually, I might just do something like that.