Glad you liked it!
Yeah I get confused about the buttons myself. In hindsight it probably makes more sense to have Throw and Call Back on the same button, have the Warp be some kind of attack (like the Warp Strike in Final Fantasy XV) and have it on the same button as Slash. Might make the distinction between the buttons more clear.
Agree that all enemies should be jump on-able (real word) unless indicated with a clear visual difference.
Definitely should be more audio and visual cues, j'agree.
I'll have to look into how that blood splatter works, sounds complicated!
Thanks for playing! Screenshake all day!