That is odd, it's on my list of pre-stream patches. Also yeah, I left that part of the cavern open since the platforming puzzle is fairly easy. I also didn't want to put too many obstacles between the respawn point and the Lady of the Lake boss fight. Glad you liked it though, I'll address your longer comment on the actual game page later tonight!
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OH, I see what you mean. Yeah, so I originally put that in for speedrunners as a fun timeskip, but I realize now just speedrunning the platforming puzzle itself would probably be better. I'll take it out.
edit: I actually now see what you mean. The "puzzle" only exists because the player will only have a wallclimb in the final build; no double-jump or flip kick. I think I'll give them those abilities after the Night Market since you mentioned it.