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(2 edits) (+1)

nice cel shaded graphics. 

I couldn't find the goal. 

some of the hallways needed to be bigger or perhaps the level could be constructed in a way where you don't need to go inside hollow geometry. it caused the camera to go behind the walls of the pyramid many times.

You could build the level in a way that suggests your in a pyramid but is open enough to not obstruct the camera. 

thank you for the advice :D !