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The lost desert man lost in a lost oasis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #20 | 3.418 | 3.625 |
Use of the Limitation | #39 | 2.828 | 3.000 |
Presentation | #47 | 2.357 | 2.500 |
Overall | #49 | 2.404 | 2.550 |
Gameplay | #51 | 2.003 | 2.125 |
Audio | #56 | 1.414 | 1.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Only one member : Melam
Software used
Godot, Blender
Cookies eaten
3 chocolates cookies :D
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Comments
I liked the final message ;) And I laughed several times with the text messages, specially with the fake palms of the top level xD
If I may, I would suggest you to a couple of easy upgrades. One, to include some music to get you more __inside the pyramid__. Another one, maybe double the size of the pyramid, so the character fits better in it. Or going for a first person camera maybe, so you don't get to see behind the walls. And finally, I would make the move depend only on WASD, and the rotation of the camera on the mouse---like in a standard FPS.
In any case, there is a lot of work in all the 3d modelling, and you achieved to deliver a complete game with two levels, so congrats on that :)
PD: Thanks for the Linux upload, it is not very common! Also, since your are using Godot, I would recommend you to upload to itch.io an html5 export. It is as easy as exporting the project with the html5 template with "index.html" as the name, zipping the 5 or 6 files produced, and upload it here. In that way the game will be playable directly from the browser.
Thank you for your advice :D !
Happy that you laugh ;) !
I had some experiences in the past with video game, All you said here is true ( have full movement, make html file ). I used to work on Unity before and Godot is really a new engine for me ahaha ^^ . So I try to learn all the new stuff, rules and way to think ( about programmation, design ) even though if I knew the basis concepts , It was pretty hard, but I will make my way with the time. About the music, I'm learning too, but will take my time .
nice cel shaded graphics.
I couldn't find the goal.
some of the hallways needed to be bigger or perhaps the level could be constructed in a way where you don't need to go inside hollow geometry. it caused the camera to go behind the walls of the pyramid many times.
You could build the level in a way that suggests your in a pyramid but is open enough to not obstruct the camera.
thank you for the advice :D !
I like the outline effect, got that cel shading look going on.
is there a windows version? the non- mac / Linux download has the Linux build in it instead of windows I think.
Sorry I put the wrong file, I corrected that !
The graphics are cool!
thank you :p !
Nice graphics
thank you :)