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Nice spritework! It was a little difficult to control with the mouse, particularly to go up or down when walking around, but I liked the adventure aspects and the different scenarios that could occur on each screen. I never had to use any of the items I found and stumbled upon the oasis very quickly on both of my runs, so I guess I got lucky?

Thank you! Totally agree, the controller was a very basic one, we had the classic WASD motion implemented, and in the last day we decided to add mouse support. We needed some kind of navigation system (for evading obstacles, etc.), but we run out of time ^^. The map generator algorithm should be refined too, in some instances---I thought that only in a few of them, but maybe is a relevant number, according to your feedback---the final scene appears too quickly, since in theory all objects (except one) can be used in some scene.

Thanks again for having played and for your feedback!