Became a drug overlord in medieval times, would play again haha.
Some of my suggestions to a couple of the mechanics can be found in my overall...
Summary:
Adherence to Theme
- You fully incorporated the Theme, to the Point that I kinda feel like I'd have to go through a bunch of Submissions and not rate them 5* on that aspect.
Game Design
- The core Gameplay loop was pretty in depth and thoroughly seen through!
- The packing and unpacking of Goods felt a little unintuitive at first but was simple enough to get the hang of it after a couple of tries.
- The incorporation of guards patrolling made for an excellent design decision to keep the player on it's toes. However I felt like the aggro range was quite big and packing in took long.
- I would recommend a more line of sight based approach. This would mean a lot of work though to make certain places more risky to sell in but have more customers.
- I liked the kinda risk/reward structure of setting up all your shop or only partially, however I never felt the incentive to fully lay out my shop, it didn't appear to get customers more quickly to buy but punished me for having to pack up fully before I can leave. Perhaps some tinkering would make for a more fluid experience.
Originality
- Probably one of the uniquest Titles of the Jam, never quite played something like this before.
Style
- The Art is amazing.
- The Sound is amazing although the sudden switch to alert sound was a bit jumpscary at times haha. Made for great player Feedback.
- The Menu-screen Music and In-Game Music appear to be the same? Why do they cut each other out, then?
Overall:
Really enjoyed this one, with a couple of the suggestions I mentioned, implemented like this or otherwise, this could become a great title!