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The Wanted Merchant's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #6 | 4.571 | 4.571 |
Adherence To Theme | #13 | 4.571 | 4.571 |
Game Design | #27 | 4.000 | 4.000 |
Style | #29 | 4.214 | 4.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a really cool submission i was waiting for, and somehow managed to forget. I was following the development loosely on twitter, and was wondering what this gonna be! I was confused at first what to do after settling as pressing space just picked me up again. Then i figured i have to move to the ghost boxes to pack out! Slight minor problems, the right bottom corner and the middle bottom spot seemed a bit to OP for me as i could sell almost 90% of my goods in those two (moving from one to another at like 50% from a single shop). Music is great, art is solid, nice job!
Thanks for the nice feedback and yeah some spots are really op lol XD
Really cool interpretation of the theme!
Loved the gameplay and the very original idea
Thanks mate <3
Became a drug overlord in medieval times, would play again haha.
Some of my suggestions to a couple of the mechanics can be found in my overall...
Summary:
Adherence to Theme
Game Design
Originality
Style
Overall:
Really enjoyed this one, with a couple of the suggestions I mentioned, implemented like this or otherwise, this could become a great title!
Thanks for the amazing and detailed feedback.
"I felt like the aggro range was quite big and packing in took long." and I'm sitting here trying to make bigger and more difficult XD
-"The Menu-screen Music and In-Game Music" because they are in a different scenes and when reloading the music start from the beginning that it. but need to thought of next time.
- "and I'm sitting here trying to make bigger and more difficult XD"
Hehe, no worries. For a one off game scene I think it would be problematic to have them more difficult. Maybe in a full game / after Jam version there could be different "Realms" where you increase difficulty.
- "because they are in a different scenes and when reloading the music start from the beginning that it. but need to thought of next time."
Jeah that's where you can use a singleton pattern. Quite useful for music.
Yeah the pattern would be the perfect fix for the situation
What a cute little game, I loved the art style, simple gameplay. Had to figure out that I had to touch the cart while packing in order to leave. Overall, it was a pleasant experience
Thanks for playing and the Feedback <3
Really nice game! Enjoyed it!
Nice art and gameplay, nice idea too!
I played for a while xD
At times i found a particular spot with no guards and sold for a while. but thats good and leisurely, to not be chased for a while
unpause could be bound to esc key, unpacking could be explained a bit better by walking over the boxes
That is tricky to find that spot but you can sell sell as much as you like until the game gets harder lol XD
BTW I have the code to pause the by esc in the project but forgot to link it lol Jam stress I guess
yeaa I understand. Time limit.
And I guess there can be more levels with increasing difficulty if you plan on continuing work on it :)
yeah I was planning a post jam version and I'll see if it really worth continue working on. how would describe ( increasing difficulty )?
Maybe more guards frequent patrolling.. and more view/range of the guards for chasing us once they see us
And another extreme would be the guards who saw our cart unpacked would remember when they see us on the road
It would need play testing to balance.
Let me know when you have a new version I would love to play it
Also you can check out my game if you would like to :p
Flock by shoze, Julien Mulard, JoAMD
Really interesting game concept. It fits the theme very well and the music is themetic with respect to the medieval styling. Controls are a bit confusing at first but once you get the hang of it they are nice and snappy. Good job!
Thanks for playing and the Feedback, yeah I went with controls that you don't have to press much buttons I guess it turned out great
I really liked playing the game and the progression was really good. Never sold the whole thing but reached 6%. Really good and inspiring. Great art amazing music great job!
Thanks for playing and the Feedback <3
Really fun and really cool looking art.
Thanks <3