This is a really cool submission i was waiting for, and somehow managed to forget. I was following the development loosely on twitter, and was wondering what this gonna be! I was confused at first what to do after settling as pressing space just picked me up again. Then i figured i have to move to the ghost boxes to pack out! Slight minor problems, the right bottom corner and the middle bottom spot seemed a bit to OP for me as i could sell almost 90% of my goods in those two (moving from one to another at like 50% from a single shop). Music is great, art is solid, nice job!
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The Wanted Merchant's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #6 | 4.571 | 4.571 |
Adherence To Theme | #13 | 4.571 | 4.571 |
Game Design | #27 | 4.000 | 4.000 |
Style | #29 | 4.214 | 4.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really cool interpretation of the theme!
Loved the gameplay and the very original idea
Became a drug overlord in medieval times, would play again haha.
Some of my suggestions to a couple of the mechanics can be found in my overall...
Summary:
Adherence to Theme
- You fully incorporated the Theme, to the Point that I kinda feel like I'd have to go through a bunch of Submissions and not rate them 5* on that aspect.
Game Design
- The core Gameplay loop was pretty in depth and thoroughly seen through!
- The packing and unpacking of Goods felt a little unintuitive at first but was simple enough to get the hang of it after a couple of tries.
- The incorporation of guards patrolling made for an excellent design decision to keep the player on it's toes. However I felt like the aggro range was quite big and packing in took long.
- I would recommend a more line of sight based approach. This would mean a lot of work though to make certain places more risky to sell in but have more customers.
- I liked the kinda risk/reward structure of setting up all your shop or only partially, however I never felt the incentive to fully lay out my shop, it didn't appear to get customers more quickly to buy but punished me for having to pack up fully before I can leave. Perhaps some tinkering would make for a more fluid experience.
Originality
- Probably one of the uniquest Titles of the Jam, never quite played something like this before.
Style
- The Art is amazing.
- The Sound is amazing although the sudden switch to alert sound was a bit jumpscary at times haha. Made for great player Feedback.
- The Menu-screen Music and In-Game Music appear to be the same? Why do they cut each other out, then?
Overall:
Really enjoyed this one, with a couple of the suggestions I mentioned, implemented like this or otherwise, this could become a great title!
Thanks for the amazing and detailed feedback.
"I felt like the aggro range was quite big and packing in took long." and I'm sitting here trying to make bigger and more difficult XD
-"The Menu-screen Music and In-Game Music" because they are in a different scenes and when reloading the music start from the beginning that it. but need to thought of next time.
- "and I'm sitting here trying to make bigger and more difficult XD"
Hehe, no worries. For a one off game scene I think it would be problematic to have them more difficult. Maybe in a full game / after Jam version there could be different "Realms" where you increase difficulty.
- "because they are in a different scenes and when reloading the music start from the beginning that it. but need to thought of next time."
Jeah that's where you can use a singleton pattern. Quite useful for music.
What a cute little game, I loved the art style, simple gameplay. Had to figure out that I had to touch the cart while packing in order to leave. Overall, it was a pleasant experience
Really nice game! Enjoyed it!
Nice art and gameplay, nice idea too!
I played for a while xD
At times i found a particular spot with no guards and sold for a while. but thats good and leisurely, to not be chased for a while
unpause could be bound to esc key, unpacking could be explained a bit better by walking over the boxes
Maybe more guards frequent patrolling.. and more view/range of the guards for chasing us once they see us
And another extreme would be the guards who saw our cart unpacked would remember when they see us on the road
It would need play testing to balance.
Let me know when you have a new version I would love to play it
Also you can check out my game if you would like to :p
Flock by shoze, Julien Mulard, JoAMD
Really interesting game concept. It fits the theme very well and the music is themetic with respect to the medieval styling. Controls are a bit confusing at first but once you get the hang of it they are nice and snappy. Good job!
I really liked playing the game and the progression was really good. Never sold the whole thing but reached 6%. Really good and inspiring. Great art amazing music great job!
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