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(+2)

I really liked this game! It creates a chilling atmosphere with the music, visuals and dialogue, and it was so nice to play a jam game with a bit of story to it! The combat was sufficiently juicy as well, with excellent sound and visual feedback. 

My biggest issues were:

- Sometimes I would fly into a planet and get immediately wrecked by the enemy ships there, perhaps don't allow ships to shoot at you while off screen? Or maybe a warning of some kind appears when an enemy is just on the edge of the viewable area, so we can still keep track of them even when not visible on screen?

- I had little direction on which planets to go to or what I would find there, sometimes I would really need  water and only find minerals, or vice versa, perhaps some kind of radar could let us see upcoming planets to let us make a better decision on where to go? This would mean reworking the dead planets, but I think it would lead to a better experience overall.

Quality entry, high marks from me!

Thank you :) 

- We're definitely going to change that you can be attacked while on a planet, that is mentioned a lot.

- That's a good point. We tried to create a feeling of being lost in vast space, that's why you can't see where you're going. But I think we have to balance that lost feeling with the actual progression of the game.