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Ceaseless's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.267 | 4.267 |
Audio | #1 | 3.867 | 3.867 |
Overall | #4 | 3.773 | 3.773 |
Presentation | #11 | 3.533 | 3.533 |
Art | #12 | 3.667 | 3.667 |
Use of the Limitation | #12 | 3.533 | 3.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Johannes Hörner, Lars Spendel
Software used
GMS2, Gimp, Aseprite, Bfxr
Cookies eaten
none, in general we ate far to little
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Comments
Nice game! Died quite a bit, went up to 7 oasis before quitting. A suggestion: for the final ship, write the oasis count! Maybe you just need 8, in which case I would have tried harder :p
Also the second ship doesn't feel like much of an upgrade :/
Thanks and good idea with the oasis count! You have to reach 12 oasis to get the final ship, which is a really strong ship. The second ship is not supposed to be an upgrade, just another type of gamestyle. But maybe it needs a little bit more strength (it's harder to play with this ship).
Oh I definitely would have stopped before 12!.
I just remembered an important bug: the left arrow key is bound to down, which forced me to play with WASD. Just a binding issue but annoying!
Very nice game! kind of felt like it had an ecological message behind it about global warming or something ;^)
art was well thought out. very easy to tell what type of planet you came in contact with.
the controls felt nice.
The game was difficult but getting the unique dialogue from the "oasis" planets motivated me to keep playing.
It's nice that you paid attention to the story. It's definitely an ecological message. Global warming wasn't in our mind, but it's an interpretation which also fits well :)
It's good that you could easily distinguish between the planets. In the future I would like to add some planetary rings on some of the gas giants.
I love the gameplay, there's so much cool stuff that could be done with this ! Well the art is a bit ... okay, on the other hand the sound design is really satisfying XD
I loved your entry. I even started making "pew pew pew" sound out loud in the middle of my 4th attempt.
So for me, easily the best gameplay in the games I've seen so far.
Now, like others have mentioned, I can see how resource gathering needed a tiny bit more time to be polished, but this is a great entry as it is.
It also has really funny dialog. my type of funny, at least.
Thanks a lot! Pew, pew, pew! ;)
That sound won't ever get out of our head after this weekend :D
I really liked this game! It creates a chilling atmosphere with the music, visuals and dialogue, and it was so nice to play a jam game with a bit of story to it! The combat was sufficiently juicy as well, with excellent sound and visual feedback.
My biggest issues were:
- Sometimes I would fly into a planet and get immediately wrecked by the enemy ships there, perhaps don't allow ships to shoot at you while off screen? Or maybe a warning of some kind appears when an enemy is just on the edge of the viewable area, so we can still keep track of them even when not visible on screen?
- I had little direction on which planets to go to or what I would find there, sometimes I would really need water and only find minerals, or vice versa, perhaps some kind of radar could let us see upcoming planets to let us make a better decision on where to go? This would mean reworking the dead planets, but I think it would lead to a better experience overall.
Quality entry, high marks from me!
Thank you :)
- We're definitely going to change that you can be attacked while on a planet, that is mentioned a lot.
- That's a good point. We tried to create a feeling of being lost in vast space, that's why you can't see where you're going. But I think we have to balance that lost feeling with the actual progression of the game.
The shooting of this game is just perfect: the player has a good feedback through sfx and particle effects, and the enemies are not too op or weak. The moving enemies AI is the thing I liked the most about this game. They try to predict where the player is gonna shoot and that makes the game even more challenging.
The background, the audio, and the "fog" effect when the player is moving give the right atmosphere to the game, so well done on that. Just want to give you three tips:
1) sometimes it's difficult to see where the bullets go (except for the second ship) and where the enemy ships are (especially when the background is bright). Maybe you want to highlight more the bullets by making more big and bright (maybe with a trail or something) or maybe you just want to make the background a bit more neutral.
2) when the player enters a planet, the enemies should enter in a pause state, not going towards the player and shooting to him.
3) remove the ui from the game icon!
In the end, you managed to keep me entertained for 40 minutes and considering the average time I play a game of a jam is 5 minutes, that's a pretty good result! This game also reminds me of a game I used to play when I was a child called HellFighter32
Thanks for your kind words and for the suggestions, which are very helpful :)
1) I think you're right. The laser can be more visible. Maybe we will make them bigger or use some glowing effects, which will also increase the overall atmosphere.
2) The planet entering will be reworked. It's not good, that the enemies can shoot you down, while you're on the planet. We have an idea how to fix that.
3) Edit: Got rid of the UI in the screen.
I have to check out "HellFighter32" ;)
I tried but it doesn't work on windows 10 :(
Wow this is super impressive! For the limiting time this is awesome! The atmosphere feels great and consistent. the movement feels great for a spaceship and destroying enemies also feels super satisfying. The variations in enemies are awesome and the different planet types are cool. If you ever plan on continuing development on the game having some upgrades (even if small) to manage would be fun! Also, while I am still trying I never got to the second ship yet :(.
One way to maybe fix the getting hit on the planet issue is maybe make it so any ship that spawns with a planet has to be defeated before it can be entered. idk if that would feel right though
Thank you! I hope you can get to the second ship. It has a different weapon style.
Good idea with the planet landing. Maybe we will add this to the game :)
Thank you very much :) We will definitely continue to develop this game for a bit. Balancing is probably an issue too, I think noone can reach the end of the story at this point :D
Totally agree, it's just a good game it should be more than just a 3 days jam
One problem is when the ship enters a planet, the enemies can still attack you.
Other than that, both the audio and the graphics are pretty nice, the Oasis theme is well respected and original since it doesn't take place in the desert. The name goes well with the gameplay, so to me, it was pretty well executed! :)
Thank you! :)
Do you know how we could fix the problem with entering a planet and beeing attacked? We put this mechanic in the game, so you can't just rush through the game, but I know that it's not optimal. Maybe the ship can be vulnerable while landing, but not when it's on the planet.
If I remember correctly you are using godot. So in Godot, you would have to setup a collision layer for the player and another one for the enemies. If the player is an area2D, set monitoring AND monitorable properties to false for you area2D and disable the collision shape (the child of your area2D or KinematicBody2D). So On area enter, you disable all of that and maybe physics_process and process would have to be set to false. Hopefully it could help you! :)
I'll like the idea, It was weird for me the the movement wasn't synced with the rotation, maybe it is intentional. Anyway the game it self is cool, and I think it would attract many children or space lovers
GL
Thanks for your kind words. Yes the rotation is intentional. Have fun with the other Games, too :-)
We thought about the movement, syncing them with the rotation would be more "realistic" but would probably make the ship a bit more difficult to control. Not synced it's more arcade-like. Would be interesting though to test how the game would play if we changed the controls.
Well if you consider this game to a strategy-like game, the movement is fitting good.
But I think the game is more like arcade fast pace game, and the game flows better with synced movement
Anyway it's my opinion ;)
Nice game and i like the space theme, it´s a different kind of oasis ;) and i like the races (especially the cookie shaped race :D)
Cookie race ftw :D
Nice work you guys. Given the time you did this, it looks pretty awesome.
Reminds me of what the Yuuzhan Vong would do (before Disney killed the STAR WARS timeline :-/) With more time, you could implement a trigger to transfom overrun worlds into spaces fit for your species.
I think the theme is not very well implemented.
Thanks for the feedback. Why do you think so? Are inhabitable planets in space not some kind of oases?
My current record with the first ship:
- 14 Oasis
- 88 Enemies