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(+1)

So it looks like you guys where aiming for procedural generation which seemed to work pretty well and that is very cool wandering through shifting halls with the fear of the dark is very neat. Thinks to look towards for improvement, a lot of your props where drastically different in scale sometimes things where massive and others very small. if this was intentional disregard this but if not nailing down scale and export settings are key. The only other thing is it felt like I had very little time with light available when using it, and due to how dark it is without it it makes the game very hard to traverse when looking for another candle without falling into a hole. otherwise I enjoyed the concept and overall gameplay

The art scaling definitely needed work, yes.