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I think the concept can go somewhere cool and be fleshed out. I also like the procedural generation aspect of the game. It would be great to see a "Layers of Fear" type horror game that also had procedural generated parts of the levels. I was a bit confused by the compass though, maybe I'm misunderstanding it but i first tried to follow it and it led me into a wall so i just ignored it. I can see the game being developed into something really unique and interesting if given more time.

The arrow always points to the exit but does not show you a path to get there