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Overall a great job! I wrote down my thoughts as I was playing, then came over here and realized that it was almost exactly the same as HiImBarney's review. So I'll second that, and add a couple things.

The lateral movement vs diagonal conveyor belts didn't bother me at all. I thought it worked well with 8-way movement.
There were moments where it would be unclear whether the item I was entering was registered, like if the player model was at a shallow angle to the box, or if the box would go behind a pillar, etc. I think either removing the ability to drop items on the floor, or adding some more visual feedback on placing items would help a bit.
I was having trouble cycling through the inventory, remembering which way was up and down.  If the mouse wheel is a usable alternative as HilmBarney alluded to, that's great. Personally I didn't realize that. Perhaps I missed it in the controls screen. But I would remove the use of x and z if possible, or at least make them swappable, like invert-y-axis is in many games.

Again, great job, great game, and good luck in the voting!

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Thank you for the feedback!

We would like to add small items shown in the box to indicate an item being put inside.

The scroll wheel does move the inventory slots, Z and X were added for anyone who wanted to use strictly keyboard and just sit back and relax B )

Items dropping on the floor serves 2 purposes. 1, Fun! drop a few items, kick them around, adds a little flare in our opinion. The other use is for strategically gathering items as to not fill your inventory. In the future, items will weigh you down and make you go slower so that would be a more effective strategy once implemented.