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(+3)

Nice, thanks for the in depth conclusion about my points. I was right feeling a bit iffy about suggesting the items glowing in the dark then. It might disrupt the atmosphere. Still a little bit of a middleground would be quite nice to me personally, sort of just to "work as expected" a little bit more. When it comes to a Jam game sometimes you have to think about the access a player has to periphery. What might be pretty visible on your screen might be extremely dark on mine and that's a tough thing to figure out. 

On top of that comes that every person is different and you have to think about which kind of persons you want to exclude from experiencing your game. (Not applicable to this game but for example a colorblind option.) 

I re checked and you are right about the Items glowing. But they only do so when you are extremely close (possibly pickup range) and precicle on top of them. So I thought this was not intentional when I wrote this review, Also some Items spawned in mid air (most notably on the couch) so I thought they where supposed to be more arcady in nature.

It's not a big deal to me at all... After the third round I kinda knew where Items could spawn anyways. 

(+1)

Amazing feedback and i agree pretty everything you said.

(+3)

Happy to be of help, I am of course a learning dev myself so take stuff I say with a huge grain of salt, maybe second guess it. But I tried to make most points at least to be founded on some sort of solid baseline... That goes for the positive stuff as well btw. I'm not saying I like things just to make the review sound better but I actually enjoyed these aspects a lot.