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I don't think any rating system can be perfect and cover all cases 100% fairly. I ran into a few issues of sorts while rating the other games in the jam. When I was rating story-driven games, I really wished there was a story-based category or two. "Magical Girl Use" and "Creativity" kind of cover that, but not really. At the same time, if there were story-specific categories, where would that leave games that aren't story-driven? Maybe a general "Immersion" category would work, though that doesn't seem right either.

The other thing I ran into was rating games that were unfinished or prototypes, clearly not meant as finished games, and not submitted under any false pretenses. In fairness to the other entries, it's necessary to rate these as they stand based on what's there, by the same standards. At the same time it doesn't feel right to measure a prototype by the standards of a full game. I'm not sure if there's anything that can be done about this, though.

And then there were a few entries I found so bizarre I didn't know how to rate them, but I think that's kind of a given for any jam. I did attempt to rate these anyway; the only entries I didn't rate were my own and the ones I could not play.

I don't know how you're interpreting the rating categories or if there's a way they're officially meant to be interpreted. The only category I really took as art-focused is "Art"; I didn't really consider the quality of the game's art when I rated for "Magical Girl Use" or "Creativity". The former I struggled with and rated mostly by feel, the latter I typically rated for unconventional game design, unusual style, or unique story, whether it really worked or not. I lumped in music with "Art" as well but maybe that should have been its own category or combined with sounds.

I think I've mentioned this before about a dozen times, but I really have no familiarity with the magical girl genre. You clearly do, having run a jam based on it, so I'm curious what you think about the direction I went in. How far off the mark was I? Did I get any of the tropes right by accident? What do you typically think of when you hear Magical Girl?

For graphics, it probably would have been better to grab a bunch of stuff off the Asset Store or OpenGameArt, and this is what I used to do, but I like drawing too much for my own good. I'll get better, someday. Maybe. I should just call it a unique style or something.

These actually aren't the default Unity buttons, but they are visually very similar (to the point where I sometimes forget to change them and don't notice). I actually made them a long time ago for an abandoned libGDX project. To be honest UI never even crossed my mind this time around- I tend to toss it aside as kind of a "does it work? yes? move on!" thing. I think the only time I ever tried to make it look good in recent memory was Ascension III's new HUD.  So yes, UI is definitely something for me to work on in the future. One of these days I'll finally build that theming engine, maybe that will encourage me...

Anyway, thanks for playing, and big thanks for hosting this jam!

Haha. Yeah I suppose you are not really familiar with the Magical Girl genre (^.^;

As for how "far off the mark" you are... it's a little bit off; but Magical Girl is basically a normal girl that gets magical power -- so in that sense you are not off the mark.

But what people typically think of when they hear Magical Girl, it's something like this:


(Kaname Madoka from Madoka Magica, the Japanese animation whose 12 episode titles became this jam's theme)

This cute Japanese-style (though I suppose a western cartoon "Power Puff Girls" definitely fits this genre) cute girls wearing cute dresses. When they get their magical power, they can transform into their magical girl form where they wear cute outfits. For your game... it's kind of out of the mark in how she wears some sort of magical armour... Usually magical girls wear cute dresses, and more importantly: transforms :3

A quick fix would be if she still wears armour, but instead of physically wearing it, she instead can transform into her armour outfit (but probably no helm; no magical girls cover their faces)

Your game definitely still fits the basic definition; it's just kind of not what most people (or at least most lovers of Japanese entertainments like myself) think about when they hear "Magical Girl" (;´∀`)

I realized I was pretty unusual with the character design fairly quickly when I was looking at what other people were creating.

Her outfit was influenced by some of my favorite sets from Skyrim and the crystal in the chest is actually inspired by Iron Man's Arc Reactor. I deliberately didn't make Briella cute- I figured she was supposed to be a warrior so I drew her a bit more muscular (as much as you can tell with my art) and gave her short hair because it wouldn't get in the way. I mean, I don't think I've ever managed "cute" in my art style, but next time I'll give it a shot. Some of the choices were influenced by what I can draw and what I really struggle with. Although no helmet would have been easier- I still have a lot of trouble with those.

I had absolutely no idea about the magical transformation, either. I was starting to get an inkling about my character design being off early on but I didn't know anything about a transformation sequence until after the fact. Too bad- I think in retrospect I could have worked that in fairly easily, certainly much easier than reworking the character design. Perhaps for the sequel if I ever get around to that.

Plot-wise, I noticed a lot of the other games put the protagonist up against monsters and nightmares, and there was this recurring theme of fighting against evil. Is this typical of Magical Girl media or just something people tended toward for some reason?

Doing things a little different- for better or for worse- is pretty much my thing these days. As long as people had some fun with Shattered, I'm happy.

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Weellll... I suppose there is nothing wrong with a Magical Girl character not being cute... but I personally believe she should be... or at least make her elegant or beautiful or maybe dignified. There is no strict boundary, but I think you more or less get the image of what I'm trying to say ;_;

EDIT: Just realized that actually that's not necessary. But make the girl likable. Fans of Magical Girl genre want to like the girls! If you want to make a muscular tomboy magical girl, make her likably burly.

It doesn't really break any law to make a magical girl that doesn't transform either; but for most Mahou Shoujo fans, a magical girl transformation is one of the biggest appeal ;)

As for plot... that's how it originally went. Mahou Shoujo originally is about cute girls fighting against evil. Stories about friendship and love and everything wonderful. That is... at least until a magical girl show dedicated to deconstruct it appeared in 2011: Madoka Magica -- an extremely dark Magical Girl show (won't spoil it you should watch it it's extremely awesome). Since then magical girl shows inspired by Madoka has appeared -- which turns Mahou Shoujo into some quite dark shows - some good but some missed the point. But the point is now magical girl shows with extremely grim stories exist. For example Magical Girl Raising Project is about magical girls killing each other.

Anyway, still good work. Thanks for participating :D

P.S. I just realized though... you figured out that the hidden side themes had to do with Magia Record. I never mentioned the name of the anime in my other discussion yet you figured it out. I'm actually surprised you are not familiar with the Magical Girl genre

Briella is as likeable or as unlikeable as you want her to be :P

On a serious note, I did find it challenging to give Briella consistent characterization, or even any characterization at all, as she's under your control for most of the game. This is something that's frequently brought up as a feature, problem, or challenge with western RPGs and it's something I'd like to improve on in future games.

You didn't mention the name of the anime, but you did mention the verse in passing and you did mention the "Winter 2020 anime adaptation" as well as dropping one of the themes as a hint. It wasn't hard to figure out from there where the secret themes came from and the public ones as well once I had that information.