For the spawning i think that going at the beginning is better
The game is pretty easy as far as i have seen the reviews
The font has been made better
Now working on pushing the enemy!
i love the new obstacles too! the tripple zig zag one feels a little to narrow for the loose controls though, if only there was some form of speed control or if direction influenced speed. that would also contribute to the depth of the game choosing when to sacrifice speed for precision and vice versa
woah! now it feels alot more interesting having a enemy you can interact with, more than just a timer. it would be cool though if there was some mechanic to constantly bring them back to you so that you feel neck to neck tension. like a boost for those behind including the enemy. that would also be cool to do in impossible mode having to deal with both managing the obstacles and managing the enemy, all adding depth without any need to explain things.