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we kind of interpreted it in a few ways. Our tool was hands (which definitely have many uses and a lot of awesome games I think had a similar thought). But also we used a ton of hand puns and your ammo (and score) is based on how many hands you collect. You can punch enemies, chop them, pick stuff up, Fire a bow and arrow (where the arrow is a fist hand) use hand scanners to open doors, and type on a keyboard at the end. All the enemies in the game were stuff that hurt hands (blades, scissors, flames, we had a masher too but it didn’t make it in in time). Overall, I’ve got to hand it to my team for helping come up with so many cool ideas.