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lsvrmatt

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A member registered Apr 29, 2020 · View creator page →

Creator of

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Posted up a Vive build for ya here ;) https://drive.google.com/file/d/1H14y5Sp_Q0Ydk8CEe--L5avIU3LW5WqZ/view?usp=sharing

thanks for the terrific feedback! Yeah we had a ton of fun making it and will probably take some of the great feedback we’ve gotten and push a few updates to fix some of the balancing and controller stuff. Thanks again for playing and glad you had fun!

thanks! Our team definitely talked about that but didn’t think we could pull that off in 7 days having never done it before. I think it would be awesome though too!

awesome. I’ll definitely try that. Yeah people discovered a bug in my game where if you start sitting, you fall. Such a bummer when we didn’t catch those. 

a quest hooked up via a link cable. I should hit trigger to spawn the arrow and then release while throwing correct?

I loved this idea. My play space is super tiny, so I found it a bit challenging to move and then I started figuring it out. I will say that this is not for those who get motion sick at all. I thought the tool selection was really well done and I loved the graphics and atmospheric sound. I'm super impressed you made those graphics yourself.

I loved this concept so much and thought it was really well done. I really appreciated the  ramping up of the puzzles to get the hang of it and felt like good game design.

Gorgeous visuals. It's perfect minimalism. Once I got the hang of throwing it got really fun and sometimes hard as I the realized I had a limited supply of TP. Kind of like my real life ;)

Loved the hand presence in picking up the tool and nice job with the tutorial! That helped a ton! Have to definitely spend some more time to figure out that first puzzle - puzzles are tough to design and you clearly put a ton of time into it. Nice!

Visuals were super nice and relaxing and the music was beautiful. Very zen!

Graphics were so much fun. 5 stars for style there. I had a bit of trouble getting the dagger to stay in my hand. I would press the trigger and it would drop out, which just made it hard to hit enemies. But overall really nice work!

Graphics were so much fun. 5 stars for style there. I had a bit of trouble getting the dagger to stay in my hand. I would press the trigger and it would drop out, which just made it hard to hit enemies. But overall really nice work!

I LOVE the art style of your game. Nicely done!

we kind of interpreted it in a few ways. Our tool was hands (which definitely have many uses and a lot of awesome games I think had a similar thought). But also we used a ton of hand puns and your ammo (and score) is based on how many hands you collect. You can punch enemies, chop them, pick stuff up, Fire a bow and arrow (where the arrow is a fist hand) use hand scanners to open doors, and type on a keyboard at the end. All the enemies in the game were stuff that hurt hands (blades, scissors, flames, we had a masher too but it didn’t make it in in time). Overall, I’ve got to hand it to my team for helping come up with so many cool ideas. 

I used VR Tunneling pro too but it was super buggy and I couldn’t figure out why. Like it would unexpectedly turn off. Have to follow up about that. I was using the mobile shader version with URP. 

thank you! Your game looks phenomenal and is something I’ve always wanted to do. Can’t wait to play it!

yeah! Such a bummer this bug exists and definitely uploading a fixed build after the judging. So glad you were able to figure out a workaround! Thanks for playing :)

Hahaha what a crazy bug! Thank you so much for letting me know and I’ll definitely fix it. Yeah I’m sure there are a ton of things that don’t work. I plan on updating the game after the judging period to fix bugs, add another level, and teleport and southpaw options. Really glad you enjoyed it and thanks again for checking it out :)

Oh no! I think you are falling :( It's possible that depending on the height it might put you outside of the level. Can you try resetting your guardian/tracking and trying again?