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I really enjoyed it!

I played the latest available version at the time, V1.1.0. The controls are pretty solid, it felt pretty good to control the character. Maybe it's because I used the updated version, but I never had trouble performing double jumps or any type of controls. I also really dig the artstyle.

But the thing I enjoyed the most was the unlockable powers! It gave the levels an exploration element, serving as a reward for taking a different path. Almost metroidvania-ish. I actually was a bit disappointed that I only found 3 powers total (+ 2 MP increases), are there more? I was really looking forward to finding more movement abilities, but there don't seem to be any. Maybe an extra 3rd jump, or a special type of jump, or running or whatever. Also, the 2 attacking powers I had (fireball and the basic attack you start with) end up feeling a bit similar. Which is fine! They still had noticeable differences. But I was looking forward to another offensive power that had a different trajectory or behavior, instead of just "single projectile moving forwards".

I found a small bug where if you land just as your projectile animation is done you shoot a second projectile without having to wait for the end of the animation (and I'm pretty sure it doesn't consume MP!). But it's minor.

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Really happy to hear that you liked the game! Haha,  don't worry about the previous versions - 1.1.0 (and maybe higher later) is the one that you want to play!

It's great that you found 3 power-ups! There's currently a total of 4 in the game, so keep trying! I actually planned 6 more on top of the 4; 2 of them are actually in the game, but I disabled it for balancing reasons. D: The remaining 4 included a wall-destroying ability and the ability to fly, but I didn't have enough time, and the current levels didn't really necessitate the abilities. :( The attacks were weird things to change during the jam. In the previous versions, the fireball actually had a lower firing rate but did more damage. I realized that people were having trouble using it, so I sped up both the normal and fireball attacks, but reduced the latter's damage. I guess that kinda led to it feeling like a redundant attack. DX

Yeah, the double attack's a weird bug! In fact, if you hold down the attack button while you're falling, you can also do a double shot. XDD