Wow, this was a great platformer! I loved the vibrant colors so much! This was a great gift--thank you for making this!
Terrapin
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I didn't realize Tom started another jam until I was this late into it. Bought PICO-8 a few months back but never really had a good reason to use it until now.
I'm currently working on an entry (a small, basic one), but before I end up recreating an Action 52 horror show, I'm just wondering if there's a built-in collision function in PICO-8? I looked online, and all I found were tutorials on how to rig one on your own.
Thanks!
Really happy to hear that you liked the game! Haha, don't worry about the previous versions - 1.1.0 (and maybe higher later) is the one that you want to play!
It's great that you found 3 power-ups! There's currently a total of 4 in the game, so keep trying! I actually planned 6 more on top of the 4; 2 of them are actually in the game, but I disabled it for balancing reasons. D: The remaining 4 included a wall-destroying ability and the ability to fly, but I didn't have enough time, and the current levels didn't really necessitate the abilities. :( The attacks were weird things to change during the jam. In the previous versions, the fireball actually had a lower firing rate but did more damage. I realized that people were having trouble using it, so I sped up both the normal and fireball attacks, but reduced the latter's damage. I guess that kinda led to it feeling like a redundant attack. DX
Yeah, the double attack's a weird bug! In fact, if you hold down the attack button while you're falling, you can also do a double shot. XDD
I finally got to play the game. It was pretty good! To summarize the game in short, it's basically if a single indie dev decided to recreate Oblivion in two weeks. The effort is quite commendable, I'd say! You should find some kind of TTS plugin for Unity that will read the text of NPC dialogues, so that we can get the full Oblivion/Skyrim-style dialogue experience!
Thank you for the feedback! I'm really glad that you liked it!
I found someone who was willing to make the music, but he wass so busy that he was only able to make a few. D: But hey--I'd love to collabrate with you on future projects of mine! I always need someone with musical talent!
By the way, I'm about to upload a fixed version of the game, so hopefully you'll check it out! :D
I'm glad that you liked the game! It's awesome that you were able to figure out that part of the tree. If you had been successful jumping across the clouds, you would have found the Fireball magic, but the double-jump mechanic isn't working well so this was probably too difficult. I think most people missed the tree part because it was too obscure. I'll fix this problem (among others) soon. XS
Awesome! Glad you were able to play the game!
Thanks for the input. The rebalancing and control calibrations shouldn't be a problem for more immediate updates. I want to add more content, but I think CC might set my computer on fire if I did. I'll try to make a plan to remake the game on C2 or whatev engine later on.
Yeah, it needs DirectX 9.0c, the June 2010 version. It's totally fine to use DirectX 9, so no worries, haha.
I don't know why I've been using Classic all this time, to be honest. It's really buggy, and it has some serious memory leak problems. It's like using an old laptop that's running Windows 2000 - its last update was 10+ years ago, and most modern software break or just downright don't work - but man, it just keeps on chugging along. XD
C2 does have some quirky bugs, but I think it's much more reliable than CC. Make anything larger than a jam game with the latter, and you'll find yourself closing and reopening it every 15 minutes. As for C3, I don't think I can ever afford that SAS model they're using. Sad for me. ):
Thanks! DirectX 9.0c is totally safe, so you should try the game out! :D