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Terrapin

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A member registered Jan 19, 2019 · View creator page →

Creator of

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Wow, this was a great platformer! I loved the vibrant colors so much! This was a great gift--thank you for making this!

Thank you 2bitchuck, Tom! MBoffin's collision system seems to be the easiest to follow, so I'll try it first!

I didn't realize Tom started another jam until I was this late into it. Bought PICO-8 a few months back but never really had a good reason to use it until now.

I'm currently working on an entry (a small, basic one), but before I end up recreating an Action 52 horror show, I'm just wondering if there's a built-in collision function in PICO-8? I looked online, and all I found were tutorials on how to rig one on your own.

Thanks!

There's no filter that hides previous jams you've joined and that only show your current (active) ones.

It'd be really nice to have some feature on the 'Game Jams You've Joined' page that allows you to show or hide previous game jams that you've joined, so it doesn't look as cluttered.

Cute game! What do I show the shark? D:

This was supposed to be my entry, but I definitely don't have enough time to finish it at this point.

The basic idea of the game is, you have to go on vacations, collect items, sell them, and use that money to go on more vacations.

Oh well. Maybe I'll finish it post jam. D:

I can def' use another day, thanks!

Some of the silly ones I got were...

  • Feast of Banquet
  • Monumental Overlord
  • Ultimate Shrieking Rendezvous RPG

I want to do all of these, but I don't know how to approach them. I'm not the most creative person out there, haha.

Just watched it. Nice!

Awesome, thank you!

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Really happy to hear that you liked the game! Haha,  don't worry about the previous versions - 1.1.0 (and maybe higher later) is the one that you want to play!

It's great that you found 3 power-ups! There's currently a total of 4 in the game, so keep trying! I actually planned 6 more on top of the 4; 2 of them are actually in the game, but I disabled it for balancing reasons. D: The remaining 4 included a wall-destroying ability and the ability to fly, but I didn't have enough time, and the current levels didn't really necessitate the abilities. :( The attacks were weird things to change during the jam. In the previous versions, the fireball actually had a lower firing rate but did more damage. I realized that people were having trouble using it, so I sped up both the normal and fireball attacks, but reduced the latter's damage. I guess that kinda led to it feeling like a redundant attack. DX

Yeah, the double attack's a weird bug! In fact, if you hold down the attack button while you're falling, you can also do a double shot. XDD

RNDGAME Jam community · Created a new topic PICO-8 Looks

Hi Tom, just a question: if I decide not to use PICO-8, do I have to simulate its appearance/aesthetics on whatever framework I use? Thanks!

Awesome! Thanks for trying it out again! :D

I've heard good things about Godot, and I realized a lot of participants used it, too. I'll definitely take a look at it!

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The jam went quite well for me, but man am I exhausted. Still stuck inside, but that's okay. I think I'm going to retire the engine I've been using for so long. The features just isn't worth the instability. DX

Great to hear that others had a blast during the jam though! :D

"Your Inappropriate Possession"

lmao WHAT!?

Haha, I was just kidding around. My first hunch when first seeing it was one of those medieval headdresses that women had, but I'm dead wrong! Maybe wearing bras on her head is Ma-geese-cal Girl's fetish or something. XD

Thanks! Glad that you like the updated version!

Yes! I was able to finally defeat Coronavirus! By the way, is Ma-geese-cal Girl wearing a bra on her head?

I finally got to play the game. It was pretty good! To summarize the game in short, it's basically if a single indie dev decided to recreate Oblivion in two weeks. The effort is quite commendable, I'd say! You should find some kind of TTS plugin for Unity that will read the text of NPC dialogues, so that we can get the full Oblivion/Skyrim-style dialogue experience!

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Thank you! Yeah, sorry about the difficulty and the double jump bug. I'm actually about to upload a fixed version of the game. I'd love for you to try it out again - hopefully, you're able to find all of the power-ups and that the boss isn't a complete monster. D:

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Thank you for the feedback! I'm really glad that you liked it!

I found someone who was willing to make the music, but he wass so busy that he was only able to make a few. D: But hey--I'd love to collabrate with you on future projects of mine! I always need someone with musical talent!

By the way, I'm about to upload  a fixed version of the game, so hopefully you'll check it out! :D

Truth be told, I've never tried Commander Keen. DX

Awesome! As a matter of fact, I'm about to upload a fixed version. XD

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Maybe itch gave people the option to enable or disable it, depending on that person's jam conditions. I dunno, I've never made a jam, so I'm not sure what is controllable. Anyways, cool! I'll get another updated version up soon.

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I mean, I was able to update my game post jam to fix some of the bugs, but if it's not allowed, I can just revert the updated version back to the original 1.0.0 version, if you want.

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I'm glad that you liked the game! It's awesome that you were able to figure out that part of the tree. If you had been successful jumping across the clouds, you would have found the Fireball magic, but the double-jump mechanic isn't working well so this was probably too difficult. I think most people missed the tree part because it was too obscure. I'll fix this problem (among others) soon. XS

Thank you! Yeah, it's very clear at this point that the jumping and (boss) difficulty are the biggest offenders. Those will be fixed soon.

Also, can you let me know when you start your Let's Play of mine? I want to see if I can apply these fixes before then. Thanks! :D

Awesome! Yes, it definitely improved the game's FPS. Thanks!

Awesome! Glad you were able to play the game!

Thanks for the input. The rebalancing and control calibrations shouldn't be a problem for more immediate updates. I want to add more content, but I think CC might set my computer on fire if I did. I'll try to make a plan to remake the game on C2 or whatev engine later on.

This was one of my most anticipated entries in the jam. It was short, but that's okay because it was pretty fun!

You should be proud of what you made! Perhaps it's not as good as the stuff other people made, and maybe you didn't have the level of skill some did--but YOU made it, and that's what matters most! :D

Mal: Good effort, but I'm the pattycake champion!

Great story! That definitely was quite the plot twist!

Hey, no worries! Take your time! I really like the title, by the way. :D

Yeah, it needs DirectX 9.0c, the June 2010 version. It's totally fine to use DirectX 9, so no worries, haha.

I don't know why I've been using Classic all this time, to be honest. It's really buggy, and it has some serious memory leak problems. It's like using an old laptop that's running Windows 2000 - its last update was 10+ years ago, and most modern software break or just downright don't work - but man, it just keeps on chugging along. XD

C2 does have some quirky bugs, but I think it's much more reliable than CC. Make anything larger than a jam game with the latter, and you'll find yourself closing and reopening it every 15 minutes. As for C3, I don't think I can ever afford that SAS model they're using. Sad for me. ):

Thanks! DirectX 9.0c is totally safe, so you should try the game out! :D

Great art! This demo is basically an intro to a grand adventure.

By the way, did you remember to reduce the resolution of your images? The game file size was kinda big. DX



Jk, haha. That was an amusing story about fan characters. I think. :S

This was a very good attempt at a first game, so kudos to you! I will say that the production of the game - aesthetics, dialogue, design and all - just seemed so innocent for some reason. XD

Yeah, this is a great start to your game! I hope you continue to work on it in the future. It's funny when Hitsuji transforms 'cuz her head gets pushed in and loses her neck...unless that's just my browser. :S