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Couldn't figure out the last room. Teleport binding was a little weird, and I know I could fix it through bindings but I didn't want to mess with bindings. Holding things is a little weird but it's probably just because of the index controller, having to constantly grip to hold stuff is just annoying. Our own game has that problem. Was confused about how some things worked, like there was no previous experience of picking up and moving boxes onto switches and all in all the mechanic itself was slightly confusing. Really really liked the chamber design and text scribbles, reminded me of portal and super hot.

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Yeah! I'm not thrilled with the available inputs with XR Toolkit. I would've preferred a non-grip option. I had to give up on trying to write my quick wrapper for it. I too don't like having to grip all the timer either. The hope was that the socket would alleviate that. Primarily to have an open hand, then just pull out the Connector when needed. That's true about the box! Should've had something early on that needed to be picked up to illustrate that. Thanks for playing, and the wonderful feedback! :)

Yeah we had a similar problem in our game where people were wondering how to move the key into the lock in the first room, definitely feel like we should have threw a key into the very first room, or put the purple particles on it to indicate which power is supposed to be used. Everyone I got feedback from said they tried to pick it up, which duh it's a VR game, why wouldn't you try to pick it up lol.

Which game is yours? I'd like to check it out.

I'm the developer for AWW Yeah

Can you check out my team's game as well? We only have 4 ratings right now: https://symbioticparker.itch.io/a-wizards-wand