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(+1)

This game is amazing. It's exactly the sort of thing I've been waiting to play on VR!

Initial experience issues: 

  • Couldn't figure out how to drink potions. Seems you should be able to drink them by putting to your mouth.
  • Couldn't figure out how to switch between sword and dagger. Perhaps pulling out the sword could be triggered by reaching over your shoulder?
  • I figured out how to grab things (grip buttons) but it took some experimenting. Perhaps that should be listed in the controls? I kept trying to hit trigger on the food thinking it would use it.
  • The enemies spawn with a cute little pop animation. Perhaps there should be a sound to accompany it? 
  • When you break open jars sometimes the items drop too low to grab them very easily. Perhaps they could float into the air or be summoned to your hand by pressing the grip and pointing toward them.
  • Some of the jars and chests would occasionally spawn partially in walls or crates.
  • I would love to have the turning be only triggered by a button press and not a touch. I would spin just by accidentally resting my thumb.
  • I would prefer the movement speed be slowed down greatly, but that's just me. 

Great work!! Looking forward to playing again!

(+1)

Thank you for the feedback!

  • You need to pull of the cap in order to drink potions. Its also possible to just throw them on the ground next to your feet.
  • Pressing the menu button on the controller pulls out the sword. Trigger pulls out the knife. You can use them both at the same time.
  • Yup I want to add a tutorial that introduces you to the control scheme 
  • Good idea!
  • I don't think any item that drops out of jars needs to be picked up. It gets done automatically (its only coins and keys)
  • That bug will be fixed in the next version
  • I can add that as an option