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Smithy Games

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A member registered May 10, 2020 · View creator page →

Creator of

Recent community posts

Amazing! Thanks for sharing. I'm excited to give your game a try. 

Funnnnn!

You're welcome! I'd love to see what you're using it for

(1 edit)

Hey thanks for the credit!! You can just put "Smithy Games" if you like. Nice game!

Cute

That's awesome! Thanks for letting me know and congrats on creating a game! I'm actually about to post a demo of my game on the Google Play Store. Any advice you'd like to share on your experience with that process would be helpful! It seems you use Unity and I use Godot so I doubt you'd be able to offer any engine-related help but anything you can share about Apple/Android stores or marketing would be great!

Great game! I was able to get into a flow pretty quickly once I figured out the objective was to keep the arrow away from things. Excellent music as well!

Thanks for the invite! It's tempting but I will be traveling for work that day. Plus, I'm in the middle of working on the pixel art for my next game and I should focus on that.

I changed the requirements to make it easier for people to provide credit.

This is one of my favorite types of games! I am a big fan of Dungeon Keeper 2, for example. Keep up the good work! This could be a really fun game once the bugs are worked out. Let me know if you need any more input.

Honestly, it's fine. Even if they just mention Smithy Games somewhere, that's enough for me.

Oh that's right, I forgot to do that. Thank you for the reminder!

Thanks so much for posting this information!

I suppose you're right! I changed it to "or" instead of "and".

Yeah, I found a link to your soundcloud on your creator page!

Great job! I have been looking for something like this for my game. I really dig your music too!

This game is amazing and I want to play a full game of this. I really felt like I need an excuse just to keep playing.

Yeah the first level was definitely too hard. It should be pretty easy to help you feel like you're able to progress enough to keep playing! 

Really unique and interesting idea: golf hole that fires back! I love it! 

Unfortunately, it was way too fast for me to enjoy. It shot too many balls at me and it seemed like if i didn't shoot the ball out fast enough I would lose... but the controls weren't responsive enough to let me shoot them out fast enough. Maybe my mouse was somewhere it shouldn't have been but I couldn't see it.

Keep up the good work though! You've got an interesting take for sure.

Maybe I'm just dumb but I couldn't get the controls to work. I clicked into it and went into full screen and everything but it never seemed to accept any commands. Seemed like it might've been fun to! Let me know if you have any suggestions and I'll give it another go.

I really enjoyed this for the minute I was able to play it! Unfortunately, the ctrl button to crouch caused my system to think I was trying to add a shortcut. Definitely avoid using ctrl, alt, or tab for any commands on games played in the browser. I've learned that lesson the hard way as well!

That's a great idea! It would certainly slow down gameplay and allow you to plan a little better. It would also help set the player's gameplay expectations better (building the maze and planning ahead). A lot of people seemed to default to building around the guy as he's running, which is pretty difficult since he's so fast and it blocks you if you are trying to build in the space he's about to move into. 

Thanks for the feedback!

Yeah! That was my thought about how you have to direct the scientist towards the cheese. He doesn't care that much about it! He's just bringing it back for the rat lol

Thanks for playing! Really appreciate the feedback.

Thank you! Your game was one of my favorites so that means a lot!

Thanks for playing and rating! As a D&D nerd, I'm definitely gonna have to try your game out.

Thank you!

That's... a surprising benefit to the game that I didn't think about!

Thank you for playing the game and for the thoughtful review! 

Thank you!!! That means so much that you enjoyed it!

That made me laugh out loud. Thankfully, I haven't looked at too many other folks' code but I imagine it's all like this.

Thanks! I plan to!

Thank you so much!

The pop noise is a walrus... they are very strange creatures

Yeah it was one of those things where the levels kind of designed themselves. I didn't have to do much at that phase. It was more that damn scoring system that caused me grief lol

Thank you!! Now I just gotta figure out to make it a... revealed gem? Unhidden gem? Gem.show()?

You're a massive nerd for making it literally "reversing rolls". I wish I didn't suck so bad at platformers cause I couldn't get very far. But great game overall!

I beat it! That was just the right amount of challenge. Those file names cracked me up. You definitely played to your audience.

Really great idea! Definitely could have benefitted from more dialogue possibilities. I was excited to see what the animals would talk about. 

I was a bit confused though because I would go grab what the villager wanted from someone, chill (as instructed) and then when they came to come get it i would offer it to them and it wouldn't be in my inventory? No idea why that was happening. :(

Visuals: A

Music: B+

Writing: A+

Mechanic: C?

I wasn't sure if my selections were good or bad ones. It would have been helpful getting some feedback after each one. 

Overall though I loved the game! I just wish I could have figured out what I did wrong...