Here are some more observations.
When food or water exceed the maximum that can be stored they get reset to their starting value. So if you can hold 300 food and are told you will have 305 the next day, you actually start the day with 50. Plus I have no idea how this is balancing with resource consumption. One approach would be to compare the production with the "max value minus current value". Use the one that is least and base resource consumption on that number.
Using Z to highlight hotspots, all hallway doors have an extra hotspot on the lower left that does nothing. The door from the chambers have hotspots on the hinges.
In Command Center, apparently Jack takes his shirt off to look at the picture frame and phone.
In Command Center, the books on the left have 2 hotspots. The mouse only highlights the larger one. Yet it works correctly for the books on the right.
Playing 0.21, one of the yellow boxes on the wall of Jack's chamber requires chamber 1 box key to open. I've opened everything else yet somehow don't have this key.
I have Scrap Iron, Plastic Bar, and Electronic Circuit in Jack's inventory after opening panels. I don't think they contribute to the base resources.
Clicking on Living Room reports locked when it's not. If you click on the door and enter that way then the Living Room will be open from the hallway. But it resets at some point.
I got the Michelle introduction dialog twice. Once when waking up. Then I left the bedroom and entered again to trigger it a second time.
When starting the quest to meet the refugees you need a certain amount of gasoline. Only the gasoline stored at base is counted. The gasoline currently in the vehicle is ignored.