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(+1)

Great concept and really gorgeous level design / assets. A few pieces of feedback:

  • Ambient noise (e.g. from the fires, footsteps, doors creaking) and/or noise from the orb would go a long way towards adding immersion
  • I played on the Rift and really struggled with the throwing mechanic. It took me a few tries to understand how to utilize the orb to teleport... to teleport I had to click on the joystick while also pressing the trigger and throwing the orb... it felt really uncomfortable and my arm just got tired after a while. 

Really nice work, given the limited time for the jam!

Please check out my team's submission, if you have time. Thanks!

Thank you for the kind words! Sorry about the Oculus controls. We mainly developed the game using Vive controllers, so the Oculus bindings could definitely use some work. Though you shouldn't have to hold the joystick down while throwing the orb. Clicking it while pressing up should just put the orb into "teleport mode", and then you can take your time to throw it. That probably could've been communicated a little more clearly.