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Seems really refreshing and different!
I wish (because it's one of the main things that pumps me up when playing something) you had set some special skills or various strategies for the explorers. I guess you ran out of space?

(+1)

Thank you, Adalil. It was totally inspired by Necron-map games like Mechanicus and Space Marine Adventures.  I have enjoyed those a lot lately.

As far as special skills and the like go, yes, it was a space thing, but also a asymmetry thing. With the Guardians having a monopoly on the abilities and special powers, I was hoping the simplicity of the variation of the Explorers would thematically contrast it. Secretly, I would love for everyone to have cool powers. That is a lot of fun.