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A jam submission

MechanichromeView project page

2-player asymmetrical war game of exploring temples and avoiding its guardians
Submitted by AnSR Games (@AnSR_ent) — 5 hours, 56 minutes before the deadline
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Mechanichrome's itch.io page

Results

CriteriaRankScore*Raw Score
Design#53.8894.125
Originality#54.3604.625
Adherence to the Theme#84.0074.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Ooo!  Really like this a lot!  Makes me want to start designing custom cards to use for this.  Really interesting theme and mechanics.  

Developer

Much obliged. It was a fun game to put put together. I thought about cards, too. I might turn it into a Print and Play or physical game at some point. 

Submitted

Seems really refreshing and different!
I wish (because it's one of the main things that pumps me up when playing something) you had set some special skills or various strategies for the explorers. I guess you ran out of space?

Developer(+1)

Thank you, Adalil. It was totally inspired by Necron-map games like Mechanicus and Space Marine Adventures.  I have enjoyed those a lot lately.

As far as special skills and the like go, yes, it was a space thing, but also a asymmetry thing. With the Guardians having a monopoly on the abilities and special powers, I was hoping the simplicity of the variation of the Explorers would thematically contrast it. Secretly, I would love for everyone to have cool powers. That is a lot of fun.

Submitted(+1)

Man, I love the way the guardians faction can recombine threat choices for this. The card deck nature of the explorer card pool is a really cool idea, and I feel could make for very different encounters with the same Explorer group entering a new set of ruins.

Developer(+1)

Thanks, darkPrince010!

Oh, I could have gone on for days with the Guardian threats. Some of the more complex ideas (thankfully) were cut due to time. Yeah, I would love to even do a set of threats in different combinations for "levels" or different adventures that the Explorers could embark on. Maybe even a campaign mode where the Explorer player can swap out cards from the deck or gain abilities for having certain cards in their stack. There's some good possibilities I am looking forward to exploring.