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(7 edits) (+1)

5:30am - Day 7 of GameJam.
A wise person once said, don't make big decisions when you are tired, angry, sick or hungry.
I'm not angry, sick, or hungry but I am tired. 
Yesterday was the first day I fell behind on the project and its triggered thoughts about a change in plan.

Days 1-5
Been following the straight and narrow, started the RPG course and have been ploughing through it.
The plan was: 188 lessons - 60 per week for 3 weeks.
That leaves me with one week to customise my game.
Been doing all the right things, using sourcetree, smashing out those 10-12 lessons per day. learning heaps, but there is that nagging doubt that one week of customisation is not enough.

Day 6
What happened? 
I did the first few lessons then learnt about cinemachine and creating cutscenes. 
Fell down a rabbit hole making my first cutscene and all of a sudden it was 4:00pm. 
I watched lectures 6 - 10  for the day, but now it was 5:30pm, I hadn't coded the lessons and it was my turn to cook for my family.
I'm half a day behind on what is already a schedule with no contingency.  

Day 7 - so here we are, been awake since 4am thinking, is it too early to go rogue??
Definition of "go rogue": stop following the course material and use everything I've learnt in the last 6 months to actually create the game that's bubbling away in my head.
The plan was always 3 weeks of course material, 1 week customise. 
But is swapping to 6 days of course material and 14 days of customising and content really the way to go? 

Decision time.